This is a long running project to create a highly detailed 3D model of my favourite car, the 1968 Dodge Charger. Originally I started working on a basic version of this model back in 2008 but many revisions later I have a highly detailed and clean high poly mesh which will be suitable for high-end real time visualisations or offline rendering. I am currently in the process of adding a fully modelled interior and drivetrain.
Modelled in Maya using polygon subdivision modelling.